socha.api.networking.utils#
Module Contents#
Functions#
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Converts a protocol Board to a usable game board for using in the logic. |
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Merges consecutive Advance actions into a single action by adding their distances. |
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Constructs a GameState from the provided message, ensuring to reflect the |
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Constructs a GameState from the provided message, ensuring to reflect the |
- socha.api.networking.utils._convert_board(protocol_board: socha.api.protocol.protocol.Board) socha._socha.Board#
Converts a protocol Board to a usable game board for using in the logic. :param protocol_board: A Board object in protocol format :type protocol_board: Board :return: A Board object in the format used by the game logic :rtype: penguins.Board
- socha.api.networking.utils.direction_from_string(cube_direction: str) socha._socha.CubeDirection#
- socha.api.networking.utils.direction_to_string(cube_direction: socha._socha.CubeDirection) str#
- socha.api.networking.utils.handle_move(move_response)#
- socha.api.networking.utils._merge_advances(actions)#
Merges consecutive Advance actions into a single action by adding their distances. This is a workaround for handling multiple Advance actions in a sequence.
- Args:
actions (list): A list of actions.
- Returns:
list: A new list of actions where consecutive Advance actions have been merged.
- Note:
This function modifies the input list ‘actions’ in-place.
- socha.api.networking.utils.if_last_game_state(message, last_game_state) socha._socha.GameState#
Constructs a GameState from the provided message, ensuring to reflect the current state based on the ships’ positions, teams, and other attributes.
- Args:
message: The input message containing the current game state. last_game_state: The last game state to be updated.
- Returns:
GameState: The constructed game state from the message.
- socha.api.networking.utils.if_not_last_game_state(message) socha._socha.GameState#
Constructs a GameState from the provided message, ensuring to reflect the current state based on the ships’ positions, teams, and other attributes.
- Args:
message: The input message containing the current game state.
- Returns:
GameState: The constructed game state from the message.